(Reposted from ABC forum)
You might want to take a look at Ladd's NT theology book at his discussion of the Christian life in John's Gospel. He brings out that in John 'gnosko' in relation to 'pisteo' functions differently from typical theological concepts of knowledge and faith. For example, for Aquinas, knowledge and faith are mutually exclusive such that you cannot believe that p and know that p at the same time. You believe in order to know but once you do know you no longer believe. But in John it is often the case that knowledge is a prerequisite to faith. This is connected with the signs in the book of John which function both as signs attesting to the credibility of the messager and as works which disclose the glory of character of God. Christ's testimony to his messiahship and deity is both based on the creative power of the signs such that only God could do them but also in what the signs do such as messianic works like restoring sight to the blind and life to the dead. As signs, the works can be placed neatly in a logical syllogism and their credit is more discursive as in the reasoning displayed by the man born blind in John 9. But as displaying the glory of God the judgement is that there is, as a matter of fact, some way such that it is what it is like for God to be that way, which is known more connaturally and non-discursively but with appropriate and immediate certainty. The second is more valuable than the first because not every demand for a sign is considered appropriate and the way God is to us can be seen apart from special signs. Another way that this value is made clear to us is the fact that we can be more certain of what God is like toward us than we can of God's existence. (Further, we can entertain some doubts about God's existence in an academic sense but we can in no way entertain any practical doubts about his great compassion and grace toward us that we see all around us. This is the ground of our certainty and what constrains our obligation to respond in faith and repentence. I'm mixing in a little CS Lewis and Basil Mitchel here with my Ladd at the end.)
I think that the problem of verification is best understood as attaching itself to "stories" or "accounts" rather than to propositions. In a necessarily rough description, a story is a set of propostions of various levels of abstraction whose relationship is strongly coherent and conceptually contigous and which is put to gether to serve various functions. So a story is a set of propositions but not merely so -- not every set of propositions counts as a story. Propositions can be either analytic or synthetic but stories are neither. Stories try to describe the way the world is to our perception and sense-making faculties, to try to show the connection between outward states and events and our inner lived experience. Stories can be reliably remembered and shared and transmitted. They have both canonical and noncanonical aspects such that a retelling of the story is identifiable with a previous telling of it even though it may alter or vary in the telling, so that the same story may have several versions.
Consequently, stories have both an a priori like and and an empirical like aspect to them. The sense of a story may have an immediately intelligible sense to them which makes them intrinsicly plausible and credible as a true story to any potential audience member such that their imediate certainty to the truth of it based on a sufficient justification for believing it, if the world exists in a certain way. However, this "a priori"-esque respect does not logically rule out empirical testing and critical analysis. A story may be confirmed or disconfirmed by the evidence and by testing for consistancy and coherance. But applying these tests to particular propositions is insufficient, they must be applied to the story as a whole. It is the story as a whole which is either confirmed or disconfirmed. Thus the parts of the story which by themselves may be considered as evidence transcending are evaluated by the parts of the story which explicates them in terms of what is visible and testable but what is visible and testible may resist apparent disconfirmation in light of the overall intelligibility of the story. The rules of verification cannot be spelled out in advance but that does not mean that stories are vulnerable to assessment by evidence. But neither does this mean that a person could not already have good reason for accepting the story prior to critical testing based on its intrinsic intelligibility.
The sceptic could raise her doubts about this account but she could necver establish them. She is exposed as someone who instead of trying to evaluate our stories by critical means is rather trying to replace story with criticism. Story-forming is a result of our natural causal interacting with the world, with thought, and with language. The sceptics view if taken seriously would cut us off from natural belief forming for the sake of something else wholly spun from our own idling thoughts. We are better off preserving our primary story-forming capacities unless giving them up is absolutely necessary.
Applying this to natural revelation and natural theology, story-making is closer to the former and criticism is closer to the latter as traditionally conceived, because story-forming is capturing our primary processing of thought while theistic proofs are higher order reflections on that thought. On this account then, theistic proofs do not stand alone as the foundations of natural theology but rather presuppose an original story which serves as a basis for them as reflections. This suggests that we are immediately aware of an original experience that could be captured in a story which provides the grist or intellectual matter of theistic proofs. I suggest that this is the story of the absolute dependence of natural beings on independent existence; we sense that the world of natural things is a world of vitalness, emergentness, contingency, spontenaity, dynamism -- a world rising above absolutely nothing which points back to an absolute fountain of contingent beings and which is wholey different from that fountain -- in short we sense the world is a continued creation ex nihilo and something that makes us wonder why it exists rather than otherwise. This is best told in the story of the Creator/creature relation. (A story may not necessarily be in the form of a progressive narrative which why I also offered the word "account" instead -- although when we truly attempt to describe concretely and specificly the dynamics of actual existence, we wind up with a chronological account.) The creation story also brings us closer to John in that by the same story we see displayed the glory of God in creation as an expression of his greatness and goodness.
Both kinds of theistic proofs, a priori and a posteriori, try to make explicit the rational grounds embedded in the story and show that the story can be expressed in part as potentially successful proofs and which confirm that the story survives and thrives under analytic criticism thus failing to be disconfirmed by it. But if the proofs are offered in place of the story as the official grounds of belief in God they ultimately fail because they remain open to objections from opponants of question begging and failing to prove the existence of the God intended and because they do not actually serve as the real reason the theist believes in God which is the intrinsic intelligibility of the creation story.
This "story" story (note that the account is self-referentially coherent) illustrates an apologetic approach which is consistent with John's account of how faith depends on knowledge.
Welcome to Gnu's blog ! This is an online posting of my musings which concern things related to topics like Christian faith, theology, philosophy, and my hobby, Fantasy Role-playing Games.
'What did you expect to see out of a Torquay hotel bedroom window? Sydney Opera House perhaps? The Hanging Gardens of Babylon? Herds of wildebeest sweeping majestically?!' -Basil Fawlty
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Tuesday, January 18, 2005
Thursday, October 21, 2004
How I spent D & D Day
Last Saturday was a celebration of the 30th anniversary of the making of Dungeons and Dragons, the flagship of fantasy roleplaying games. Our FLGS had all sorts of activities to honor the occasion, including a campaign tournament in the store manager's homebrewed campaign setting. Calling it "homebrewed', belies the excellent quality of the adventures. However. The campaign used D&D 3.5e rules.
The contest had two rounds and cost five dollars to enter. In the first round, the same one-shot adventure was conducted by five tables with five PCs and one DM each, using the same pre-generated characters at each table. After a four hour session, the DM had to decide on which player was the best role-player during the game (as well as an alternate choice). The five best players from each table (or their seconds if the first choice could not continue) would meet at one table with the team of DMs and the main DMM to do another final one-shot with a new set of characters. The best role-player from this round won the tournament and $70 worth of RPG swag from the store.
I thought it was a great opportunity to finally get a real taste of convention style roleplay with competent gamers, but I almost missed the whole thing. When I got to the store, it seemed like all the seats were full. Disappointed, I thought I would wait for one of the "baby" intro games that were running every couple of hours, just to get more experience with D20. Being a HackMaster devotee, I'm not too familiar with the system.
Providentially, one of the scheduled contestants was a no-show and one of my buddies on the store staff got me that person's seat. I managed to get the alternate's prize for that round and the primary couldn't stay to continue. So I got to be in the big final game. I didn't make the top three in the final round but I did get to go the distance. One of the reasons, that I didn't get into the winners circle is that before the final round was because the DMs required a D20 3.5 Rules Quiz, the results of which would be used if the final accounting was too close to call. As I said, I am not very familiar with the system -- I only got 3 out of 10 right. According to the DMs of both rounds, everyone played so well that it was really too close to call.
Everyone indeed played very well and the DMs had prepared some really fun adventures.. I realized that one of my weak areas was getting into character. It turns out, dear readers, that while I am a real ham in print, it is really hard for me just to produce character flavor on demand. I really have to be inspired to do it and I was pretty nervous at the time. So both my characters were rather recalcitrant and task-focused no matter what the character sheet said.
In the main event, all the PCs were men from mid-twenties to mid-forties, but two of us had to play female characters. My character was a gorgeous elven female rogue (thief for all you HM folks), not more than a century old which like a teenager for elves. It seemed like my character was the designated jailbait for the adventure but she was aligned NG and was given a full covering adventure uniform, which I appreciated (modest fellow that I am -- as a Christian, I'm the sort of guy that likes to go the beach and dress up women with my mind). The real spice to this character was that she was equipped with psionic powers that were to be kept a secret from the other players. To use them, I send to send the DM team instructions by secret notes, which proved to be tremendous fun for both me and the DMs, who scurried like excited squirrels around anything I sent their way. I was surprised at how much I enjoyed playing a thief and one with secret psionics. My next character will be a thief type female elf character, maybe a Bard to get the special goodie powers. Also, I enjoyed the D20 system itself a lot more than I thought. The rules set made the action proceed smoothly and didn't stick out much to interfere with play. Fortunately, the DMs did not feel absolutely bound to the rules but made accommodations to what they thought was creative roleplaying.
Tolkein wrote fantasy to be adapted to the great traditions of Scandinavian Mythoi that formed the culture of the ancient British. The head DM formed the last adventure to be adapted to Chris Carter's 'X-files'. All the characters were recruited by an official special investigations arm of the kingdom, including receiving special uniforms and badges. We were the kingdom's MIB (Munchkins in Black), whose purpose was to investigate strange phenomena. We were sent out on a case that involved investigating dissected livestock and strange crop circles. There was even a player character who kept insisting that we faced proof positive of "extraplanar" forces and who had the nickname "Spooky" and another player character who was a former constable and who was constantly raising skeptical questions about such creatures.
There were, to be honest, some real "Kodak moments" which are bound to give some moral pause. At one point, our team was trying to rescue a family trapped in a dungeon that was scheduled to by tortured for some purpose or another. While setting the mother and daughter free we were interrupted by screaming and the sudden appearance of a beautiful naked women from the room where the screaming was coming from. She was so striking, that every character had to make a saving throw to resist the magic of being charmed including the female characters. One of our comrades was seduced, and lost a level of experience being kissed by the creature. At this time, my character psionic projected a charm person effect that made the creature break off her seduction and turn to free the father who was being tortured on a rack. One free, the man and his family escaped and the naked woman displayed her true nature by unfolding her leather-like bat wings of a demon succubus (as I suspected). This lead to a melee with all the characters. My character tried to tumble into a sneak attack position and wound tangled up on the floor between the monster's legs. Fortunately for her, the demon focused all her energies on attacking the other characters in the room so that my elf remained undisturbed until her next initiative round. On my next turn then, my character jumped up with a dagger and performed a "C-section" on the creature (which I said in part to avoid peoples" imaginations from speculating on other even worse prospects). This turned out to be a decisive blow as I rolled a Nat 20 twice and maxxed my two allowed hit diced. This caused her to give up the fight and disappear. The DM bent the rules both in allowing the charm effect to work and not penalizing me from attacking from a prove position from the floor.
As I recall, I did the most logical thing I thought to do under the circumstances but there is no doubt the whole thing presents an image both titillating and disturbing, an image I had to concentrate hard to set aside during worship the next day. It seems to me that such moments are almost inevitable if a Christian plays with the average roleplayer. This remains controversial but not in the sense that I case think of any necessary defeaters for participating in general with roleplaying games. Another aspect though is that there were many other things I could think of doing on a Saturday that would have been far better than killing an afternoon in fantasy land, even though there was a lot of fun to be had in the trip.
One thing I did do was try to bring Jesus into the game with me, not in the sense of anything explicitly Christian, like telling a goblin about the "four spiritual laws", but just in the sense that I was being conscious of my identification with Christ and the trust in the real effect on the Holy Spirit in my life, my character, and my consciousness, hoping in trust that the fruit of the Spirit would be palpable to the other players through their characters' interactions with my character. I asked God before each game, almost spontaneously, to simply help me to play well, a prayer which He seemed to answer without magic.
Dungeons and Dragons day served to give a real paradigm experience of roleplaying games at their very best, which will be very useful grist for my further reflection about the hobby.
The Gnu
The contest had two rounds and cost five dollars to enter. In the first round, the same one-shot adventure was conducted by five tables with five PCs and one DM each, using the same pre-generated characters at each table. After a four hour session, the DM had to decide on which player was the best role-player during the game (as well as an alternate choice). The five best players from each table (or their seconds if the first choice could not continue) would meet at one table with the team of DMs and the main DMM to do another final one-shot with a new set of characters. The best role-player from this round won the tournament and $70 worth of RPG swag from the store.
I thought it was a great opportunity to finally get a real taste of convention style roleplay with competent gamers, but I almost missed the whole thing. When I got to the store, it seemed like all the seats were full. Disappointed, I thought I would wait for one of the "baby" intro games that were running every couple of hours, just to get more experience with D20. Being a HackMaster devotee, I'm not too familiar with the system.
Providentially, one of the scheduled contestants was a no-show and one of my buddies on the store staff got me that person's seat. I managed to get the alternate's prize for that round and the primary couldn't stay to continue. So I got to be in the big final game. I didn't make the top three in the final round but I did get to go the distance. One of the reasons, that I didn't get into the winners circle is that before the final round was because the DMs required a D20 3.5 Rules Quiz, the results of which would be used if the final accounting was too close to call. As I said, I am not very familiar with the system -- I only got 3 out of 10 right. According to the DMs of both rounds, everyone played so well that it was really too close to call.
Everyone indeed played very well and the DMs had prepared some really fun adventures.. I realized that one of my weak areas was getting into character. It turns out, dear readers, that while I am a real ham in print, it is really hard for me just to produce character flavor on demand. I really have to be inspired to do it and I was pretty nervous at the time. So both my characters were rather recalcitrant and task-focused no matter what the character sheet said.
In the main event, all the PCs were men from mid-twenties to mid-forties, but two of us had to play female characters. My character was a gorgeous elven female rogue (thief for all you HM folks), not more than a century old which like a teenager for elves. It seemed like my character was the designated jailbait for the adventure but she was aligned NG and was given a full covering adventure uniform, which I appreciated (modest fellow that I am -- as a Christian, I'm the sort of guy that likes to go the beach and dress up women with my mind). The real spice to this character was that she was equipped with psionic powers that were to be kept a secret from the other players. To use them, I send to send the DM team instructions by secret notes, which proved to be tremendous fun for both me and the DMs, who scurried like excited squirrels around anything I sent their way. I was surprised at how much I enjoyed playing a thief and one with secret psionics. My next character will be a thief type female elf character, maybe a Bard to get the special goodie powers. Also, I enjoyed the D20 system itself a lot more than I thought. The rules set made the action proceed smoothly and didn't stick out much to interfere with play. Fortunately, the DMs did not feel absolutely bound to the rules but made accommodations to what they thought was creative roleplaying.
Tolkein wrote fantasy to be adapted to the great traditions of Scandinavian Mythoi that formed the culture of the ancient British. The head DM formed the last adventure to be adapted to Chris Carter's 'X-files'. All the characters were recruited by an official special investigations arm of the kingdom, including receiving special uniforms and badges. We were the kingdom's MIB (Munchkins in Black), whose purpose was to investigate strange phenomena. We were sent out on a case that involved investigating dissected livestock and strange crop circles. There was even a player character who kept insisting that we faced proof positive of "extraplanar" forces and who had the nickname "Spooky" and another player character who was a former constable and who was constantly raising skeptical questions about such creatures.
There were, to be honest, some real "Kodak moments" which are bound to give some moral pause. At one point, our team was trying to rescue a family trapped in a dungeon that was scheduled to by tortured for some purpose or another. While setting the mother and daughter free we were interrupted by screaming and the sudden appearance of a beautiful naked women from the room where the screaming was coming from. She was so striking, that every character had to make a saving throw to resist the magic of being charmed including the female characters. One of our comrades was seduced, and lost a level of experience being kissed by the creature. At this time, my character psionic projected a charm person effect that made the creature break off her seduction and turn to free the father who was being tortured on a rack. One free, the man and his family escaped and the naked woman displayed her true nature by unfolding her leather-like bat wings of a demon succubus (as I suspected). This lead to a melee with all the characters. My character tried to tumble into a sneak attack position and wound tangled up on the floor between the monster's legs. Fortunately for her, the demon focused all her energies on attacking the other characters in the room so that my elf remained undisturbed until her next initiative round. On my next turn then, my character jumped up with a dagger and performed a "C-section" on the creature (which I said in part to avoid peoples" imaginations from speculating on other even worse prospects). This turned out to be a decisive blow as I rolled a Nat 20 twice and maxxed my two allowed hit diced. This caused her to give up the fight and disappear. The DM bent the rules both in allowing the charm effect to work and not penalizing me from attacking from a prove position from the floor.
As I recall, I did the most logical thing I thought to do under the circumstances but there is no doubt the whole thing presents an image both titillating and disturbing, an image I had to concentrate hard to set aside during worship the next day. It seems to me that such moments are almost inevitable if a Christian plays with the average roleplayer. This remains controversial but not in the sense that I case think of any necessary defeaters for participating in general with roleplaying games. Another aspect though is that there were many other things I could think of doing on a Saturday that would have been far better than killing an afternoon in fantasy land, even though there was a lot of fun to be had in the trip.
One thing I did do was try to bring Jesus into the game with me, not in the sense of anything explicitly Christian, like telling a goblin about the "four spiritual laws", but just in the sense that I was being conscious of my identification with Christ and the trust in the real effect on the Holy Spirit in my life, my character, and my consciousness, hoping in trust that the fruit of the Spirit would be palpable to the other players through their characters' interactions with my character. I asked God before each game, almost spontaneously, to simply help me to play well, a prayer which He seemed to answer without magic.
Dungeons and Dragons day served to give a real paradigm experience of roleplaying games at their very best, which will be very useful grist for my further reflection about the hobby.
The Gnu
Saturday, October 09, 2004
Tuesday, October 05, 2004
Montpelier Champagnia's "Out and About"
Welcome again, my darlings, to my wonderful column. This week I have such a special treat for you, something that caught me completely by surprise. This week I was visiting only the dreariest little suburb and could not get along any further without stopping for some nourishment somewhere. But all I could find was an old greasy spoon diner on the downside of the theatre district -- oh you know I am never far from the great stage, my lovelies. Anyway, there I was at some place called Martinelli's Diner for a late bruncheon.
But I finally realized that the whole place was a spoof, a masterpiece of alternative dinner theatre. What first tipped me off was the brilliant over the top performances by what was putatively the waitstaff and management and the surrealness of the decorum. Every wall was dulling blue-gray paint job, like a Mexican hospital room, only splattered with brownish blotches. The counters had these terribly gauche clear plastic "crystal" vases, each with a paper rose that needed to replaced. Even though it was opened for breakfast, the aroma smelled perpetually of old fish. What a wonderful send up of lower bourgeois society!
Immediately, as entered the cafe, my ducks, my eardrums were trammalled by a blistering bickering two waitresses were lambasting each other with. The dialogue captured a torturous story of the fickleness and brutality of live lover/parasites who where bravely expelled from one woman's apartment, leaving her tragically with starving and intemperate children -- a story with tones of Tennessee Williams. Imagine; a story within the story of the cafe. I was totally caught off guard by the use of such an epic convention in what was apparently meant to be taken as a daily social setting.
Nor was I at all expecting the exotica smuggled into the menu as if standard fare. I finally settled on a dish (no doubt eastern European in origin but with an obvious modernist technique applied in the execution) called "biscuits & Gravy". Imagine, two huge wads of flour baked until brown, then torn open and centered in a huge plate, and then finally covered with a mixture of white sauce and broken up sausage links and patties doused with pig grease. Only a beatnik pill crazed Bohemian mind could have thought that would count as an adequate dining experience. It is just this deliberate refusal to inhibit the completion of an aesthetic concept which speaks to the existential ennui of modern society. No one could fail to be impressed with such culinary minimalism!
But the greatest highlight of all was the noirish centerpiece of the show! Just when things were getting slow in the plot and I was about to think this experience was going to fail my heightened expectations, some of the customers began to appear to get in an argument who were dressed in a regressive but titillating style of leather jackets and oilstained jeans. The timing of the drama was just perfect as the suspense crescendoed when one of them produced a revolver and began furiously pointing it at everybody and nobody. The other actors who were hired to play nondescript costumers nonetheless did a magnificent job creating a realistic ambiance of peril with outstanding realism -- no doubt they hire them from the fresh brilliant students at the Downtown University Theater Group. If this is there first staged appearance we can count on a new wave of great natural talent in the ensembles of the future.
They even penetrated the stage audience barrier. One of the talented toughs pointed the gun at me and growled "What the [deleted for prudes] are you smiling for, Liberace?" I tell you, sweetings, when you are looking down the barrel of such an prop so professional utilized, you feel the butterflies rippling up and down your inner thighs. I heard the hard metallic click of inevitable death when another character grabbed the arm of this own and pulled it up toward the ceiling. Kudos to the pyrotechnicians who pulled off such a magnificent job planting the charges in the ceiling to make the effect look so real.
I would love to tell you more, but as I had not expected that I would be in such an entertaining drama, I had to leave for as you know nature calls for all of us. During a particularly well choreographed action sequence involving most of the main characters and several extras arriving as policemen. I had to sneak away through the back as (of course!) the commodes were out of order. Still, it is a great reason to come back and see the show again.
Unfortunately, that will not be for awhile as driving by I noticed that Martineli's is closed indefinitely, no doubt refreshing the stage do get things ready for the spring theatre pilgrimage next year. But I so look forward to its opening show and I am sure I have enticed you darlings to see it with me. Until then, see you on Broadway.
But I finally realized that the whole place was a spoof, a masterpiece of alternative dinner theatre. What first tipped me off was the brilliant over the top performances by what was putatively the waitstaff and management and the surrealness of the decorum. Every wall was dulling blue-gray paint job, like a Mexican hospital room, only splattered with brownish blotches. The counters had these terribly gauche clear plastic "crystal" vases, each with a paper rose that needed to replaced. Even though it was opened for breakfast, the aroma smelled perpetually of old fish. What a wonderful send up of lower bourgeois society!
Immediately, as entered the cafe, my ducks, my eardrums were trammalled by a blistering bickering two waitresses were lambasting each other with. The dialogue captured a torturous story of the fickleness and brutality of live lover/parasites who where bravely expelled from one woman's apartment, leaving her tragically with starving and intemperate children -- a story with tones of Tennessee Williams. Imagine; a story within the story of the cafe. I was totally caught off guard by the use of such an epic convention in what was apparently meant to be taken as a daily social setting.
Nor was I at all expecting the exotica smuggled into the menu as if standard fare. I finally settled on a dish (no doubt eastern European in origin but with an obvious modernist technique applied in the execution) called "biscuits & Gravy". Imagine, two huge wads of flour baked until brown, then torn open and centered in a huge plate, and then finally covered with a mixture of white sauce and broken up sausage links and patties doused with pig grease. Only a beatnik pill crazed Bohemian mind could have thought that would count as an adequate dining experience. It is just this deliberate refusal to inhibit the completion of an aesthetic concept which speaks to the existential ennui of modern society. No one could fail to be impressed with such culinary minimalism!
But the greatest highlight of all was the noirish centerpiece of the show! Just when things were getting slow in the plot and I was about to think this experience was going to fail my heightened expectations, some of the customers began to appear to get in an argument who were dressed in a regressive but titillating style of leather jackets and oilstained jeans. The timing of the drama was just perfect as the suspense crescendoed when one of them produced a revolver and began furiously pointing it at everybody and nobody. The other actors who were hired to play nondescript costumers nonetheless did a magnificent job creating a realistic ambiance of peril with outstanding realism -- no doubt they hire them from the fresh brilliant students at the Downtown University Theater Group. If this is there first staged appearance we can count on a new wave of great natural talent in the ensembles of the future.
They even penetrated the stage audience barrier. One of the talented toughs pointed the gun at me and growled "What the [deleted for prudes] are you smiling for, Liberace?" I tell you, sweetings, when you are looking down the barrel of such an prop so professional utilized, you feel the butterflies rippling up and down your inner thighs. I heard the hard metallic click of inevitable death when another character grabbed the arm of this own and pulled it up toward the ceiling. Kudos to the pyrotechnicians who pulled off such a magnificent job planting the charges in the ceiling to make the effect look so real.
I would love to tell you more, but as I had not expected that I would be in such an entertaining drama, I had to leave for as you know nature calls for all of us. During a particularly well choreographed action sequence involving most of the main characters and several extras arriving as policemen. I had to sneak away through the back as (of course!) the commodes were out of order. Still, it is a great reason to come back and see the show again.
Unfortunately, that will not be for awhile as driving by I noticed that Martineli's is closed indefinitely, no doubt refreshing the stage do get things ready for the spring theatre pilgrimage next year. But I so look forward to its opening show and I am sure I have enticed you darlings to see it with me. Until then, see you on Broadway.
Thursday, June 24, 2004
Thurvan and the Tomb of the Liche Lord
Thurvan, a dungeon delving dwarven adventurer, was raiding the Tomb of the Liche Lord which he has learned contains the singing sword of Shanana, worth all the treasury of the Crystal Kingdom. But the Liche Lord is king of the undead with terrible supernatural powers, including the power to absorb the lifeforce of any living creature and transform it into his undead mindslave forever, the power to see into the future, and the power to assume any size and shape and become like any object. What Thurvan could never determine was when the Liche Lord could be expected to be in or out of his keep, since he had not been seen or heard of in the country for centuries.
Bravely entering the black obsidian structure, Thurvan's torchlight reflects over and over again against the black glassy walls as he makes his way down the steps into the antichamber, shivering from the unnatural chill. As he enters the chamber, several skeletons stationed like sentries along each side wall light up like torches in a greenish fire, illuminating the room. In the center of the room is a mahogany pedestal. As Thurvan approached the pedestal (keeping a careful eye on the skeletons), he noticed an ancient parchment. The paper and ink were clearly ancient, written obviously generations ago during the reign of his father's father before the wars of the East, and so fragile that he dared not pick it up with his hands.
But as he looked at the ancient document, he was shocked to see that it was written in Hill Dwarven, the language he grew up speaking and that it seemed to be addressed to him. It read:
"Sir Thurvan Stoneblade, of the Hill Kingdoms beneath the cliffs of Katerwaller; I have seen your coming from the days long past into my keep for the sword of Shanana. You profess to seek the strength of your father's Kingdom but you also have your race's lust for treasure and precison weaponry. My life has been to long to simply dispatch theives without effort and I long for diversion and distraction and to test the mettle of nobles. Therefore, I have left you this note and guide to the Tomb. You seek the sword but there are other rooms filled with gold and precious gems but this is all a pittance compared to the value of the sword. The main treasure room where the sword is kept is in the last chamber of the Tomb. You must decide what rooms to visit and what treasure to take, but even now in my time I can see what you have decided. So this is my bargain; if you decide to visit only the main treasure room and take only the sword, then I have left the sword in its place in the main treasure room for you and you may take it and go. But if you decide to take any other treasure from any other room, you are welcome to it but you will not find the sword of Shanana in its place. And now, knowing which you have decided, I have thus left everything according to your decision and as I have promised, knowing that from my time until yours this tomb will never have been disturbed by another, including myself. Fare thee well, warrior. (signed in blood)THE LICHE LORD ABINIDAZ OF THE DEAD
Thurvan read the document several times to make sure he understood it and then leaned up to stroke the tangles out of his thick beard and mind. He thought, "No matter what I choose, it is already true that the sword is in its place or it is not. I might as well visit all the chambers and take whatever treasure I find for nothing I do will make the sword appear in the chamber if it is not there already, nor make the sword disappear if it is there." And so through with his plodding the eager dwarf developed a glint in his eye at the prospect of great treasure. Discovering an opening into rest of the tomb between the skeletons, just as the guide had indicated, he went into the depths of the tomb.
After several hours and not a little peril (for though no other person indeed disturbed it, the tomb had become the resting place of all kinds of restless spirits and dire creatures which grew possessive of what treasure were to be found and thus had protected their new lairs fiercely), the dwarf finally came to the last chamber of the tomb. He was only that much more treasure-hungry to find the sword since, as had been written in the parchment, the other gems and gold were paltry indeed in comparison to the object of his quest and only whetted his longing for it to a raging pitch. Opening the final door of the tomb, he was almost suprised and greatly relieved to see what it contained. For the room was a natural crystal formation of enormous size, with each crystal giving if a different colored but still very bright light. And in the middle of the room and inserted through a crystal slab was an enormous and spectacular sword. From the silver sheen of the blade, from its emerald encrusted grip, from the ancient Eastern runes, and from the eerie ringing that seemed to come from everywhere and nowhere, Thurven had no doubt in his own mind that this was the Singing Sword of Shanana!
Question: Should Thurvan take the sword?
Yes.
No.
Bravely entering the black obsidian structure, Thurvan's torchlight reflects over and over again against the black glassy walls as he makes his way down the steps into the antichamber, shivering from the unnatural chill. As he enters the chamber, several skeletons stationed like sentries along each side wall light up like torches in a greenish fire, illuminating the room. In the center of the room is a mahogany pedestal. As Thurvan approached the pedestal (keeping a careful eye on the skeletons), he noticed an ancient parchment. The paper and ink were clearly ancient, written obviously generations ago during the reign of his father's father before the wars of the East, and so fragile that he dared not pick it up with his hands.
But as he looked at the ancient document, he was shocked to see that it was written in Hill Dwarven, the language he grew up speaking and that it seemed to be addressed to him. It read:
"Sir Thurvan Stoneblade, of the Hill Kingdoms beneath the cliffs of Katerwaller; I have seen your coming from the days long past into my keep for the sword of Shanana. You profess to seek the strength of your father's Kingdom but you also have your race's lust for treasure and precison weaponry. My life has been to long to simply dispatch theives without effort and I long for diversion and distraction and to test the mettle of nobles. Therefore, I have left you this note and guide to the Tomb. You seek the sword but there are other rooms filled with gold and precious gems but this is all a pittance compared to the value of the sword. The main treasure room where the sword is kept is in the last chamber of the Tomb. You must decide what rooms to visit and what treasure to take, but even now in my time I can see what you have decided. So this is my bargain; if you decide to visit only the main treasure room and take only the sword, then I have left the sword in its place in the main treasure room for you and you may take it and go. But if you decide to take any other treasure from any other room, you are welcome to it but you will not find the sword of Shanana in its place. And now, knowing which you have decided, I have thus left everything according to your decision and as I have promised, knowing that from my time until yours this tomb will never have been disturbed by another, including myself. Fare thee well, warrior. (signed in blood)THE LICHE LORD ABINIDAZ OF THE DEAD
Thurvan read the document several times to make sure he understood it and then leaned up to stroke the tangles out of his thick beard and mind. He thought, "No matter what I choose, it is already true that the sword is in its place or it is not. I might as well visit all the chambers and take whatever treasure I find for nothing I do will make the sword appear in the chamber if it is not there already, nor make the sword disappear if it is there." And so through with his plodding the eager dwarf developed a glint in his eye at the prospect of great treasure. Discovering an opening into rest of the tomb between the skeletons, just as the guide had indicated, he went into the depths of the tomb.
After several hours and not a little peril (for though no other person indeed disturbed it, the tomb had become the resting place of all kinds of restless spirits and dire creatures which grew possessive of what treasure were to be found and thus had protected their new lairs fiercely), the dwarf finally came to the last chamber of the tomb. He was only that much more treasure-hungry to find the sword since, as had been written in the parchment, the other gems and gold were paltry indeed in comparison to the object of his quest and only whetted his longing for it to a raging pitch. Opening the final door of the tomb, he was almost suprised and greatly relieved to see what it contained. For the room was a natural crystal formation of enormous size, with each crystal giving if a different colored but still very bright light. And in the middle of the room and inserted through a crystal slab was an enormous and spectacular sword. From the silver sheen of the blade, from its emerald encrusted grip, from the ancient Eastern runes, and from the eerie ringing that seemed to come from everywhere and nowhere, Thurven had no doubt in his own mind that this was the Singing Sword of Shanana!
Question: Should Thurvan take the sword?
Yes.
No.
Some Slightly Ambitious Anselmianism
I wrote this after reading a collection of standard essys on the ontological argument.
The Argument:
(1) God is, by definition, the greatest conceivable being.
(2) Existing is a great making feature, that is, a being that has certain features plus the feature of existing is greater that a being with the same features but without the feature of existing.
(3) God has features but not the feature of existing. (assumed for reductio)
(4) We can conceive of a being, greater than God, such that it has the same features as God plus the feature of existing. (From 2,3)
(5) Therefore, there is a being greater than the greatest conceivable being. (From 1,4)
(6) Therefore, it is not the case that God has features but not the feature of existing. (From 1-5, reductio ad absurdum)
(7) Therefore, it is not the case that God has no features. (From 1,6)
(8.) Therefore, God has the feature of existing, that is, God exists. (From 6,7)
Objections and Replies:
(A) (2) is false. Existing cannot be a feature. Whenever we say of anything that it exists we are not saying anything further about what it is. Reply: There is no reason to think that existing can never be a feature. It is for all we know theoretically possible for something to posess existing as a feature of what it is, even though ordinarily most things do not posess exiting as a feature. Admittedly, to say that something posesses existence as a feature is to say that it necessarily exists.
(B) Even if something could posess existing as a feature, necessary existence is inadequate. It only leads us to conclude that either God exists or that God cannot exist. Reply: It is conceded that necessary existence is inadequate to conclude that God exists. We may suppose that not only is the posession of existing as a feature a great making property but that there is a further feature, call it "Feature E", that explains how God has existing as a feature. Since this is intuitively a great making feature also, God, the greatest conceivable being must have this feature too. And this feature explains why there is a God rather than not.
(C) Feature E, whatever it it, must be something like self-existence, and this is simply incoherent, like something bringing itself into being from non-being, which is impossible. Reply: It is conceded that self-existence is impossible and that Feature E is like self-existence, but it is not conceded that Feature E is self-existence. Like the concept of the infinite, we do not have a clear conception of what Feature E is, and we don't have a proper way of formulating it, but inconceivability and unformulablity are not guides to impossibility. But we can still see that it is a great making feature and that the greatest conceivable being must have it.
(D) No one can have a concept of Feature E. Reply: It is clear that many people are persistently and frequently involved in a form of life and a language game that presupposes having a concept of Feature E in virtue of worshipping God who must not only be seen as necessarily existing but also as possessing this further magnificient trait. Further, there is also the philosophical game based on the hypothesis of the principle of sufficient reason which poses that there is a reason that explains why there is everything that there is and not nothing, which reason also cannot properly be formulated and which must altimately come to rest on Feature E. So it seems that one can have a concept of Feature E.
(E) Without an account of Feature E, the whole argument is question-begging since we have nothing on the table to describe the necessary feature and can only assume it to be available. Further, without already having some positive idea of how such an analysis might go, you could never even know when you have discovered it. Reply: It is conceded that the defender of the argument owes the critic an analysis of Feature E and it is admitted that all that can be offered is a promissory note. However, if the greatest conceivable being exists, He may yet illumine our minds to see what analysis is required even while we have as yet no idea about how to procede to the answer. And in this as well as any other case, we will be better people if we risk assuming that analyses of concepts that we think we may have are available to be found than if we dispair of the possibility of knowing the answer.
(F) Given that response, the definition that God is the greatest conceivable being, and that no non-question-begging evidence is available for any philosophical position, there is no motivation for pursuing an analysis of Feature E since acceptance of belief in God is already sufficiently motivated through prudential grounds. Reply redux: It is conceded that no non-question-begging evidence is available, This is true also of this argument, since it tacitly assumes the debatable premise that conceivability is a test for possibility, so know conclusive public demonstration is possible, even if we had the analysis of Feature E available. Even so, it is at least suggested that having the concept of Feature E in mind makes a difference in the structure of plausibility for a person (or group or tradition or form of life). In particular, it makes the idea something could exist without Feature E being instantiated more implausible. Concepts are firmly grasped and transferable between conceptual reasoners as they are made explicit. Also, showing that a concept is explicable shows that the concept's effect in the plausibility structure is motivated independently of other psychological factors. I suggest that having the concept of Feature F firmly in mind makes theism objectively more plausible and naturalism less so. Since, ex hypothesi, if God exists, the pursuit of truth is important, and since there is no way to break up a stalemate between conflicting perspectives, but we still may provide a personal objective ground for a person to rationally prefer one perspective over another, we have an obligation to truth to pursue and work for the discovery of the analysis of Feature E.
The Argument:
(1) God is, by definition, the greatest conceivable being.
(2) Existing is a great making feature, that is, a being that has certain features plus the feature of existing is greater that a being with the same features but without the feature of existing.
(3) God has features but not the feature of existing. (assumed for reductio)
(4) We can conceive of a being, greater than God, such that it has the same features as God plus the feature of existing. (From 2,3)
(5) Therefore, there is a being greater than the greatest conceivable being. (From 1,4)
(6) Therefore, it is not the case that God has features but not the feature of existing. (From 1-5, reductio ad absurdum)
(7) Therefore, it is not the case that God has no features. (From 1,6)
(8.) Therefore, God has the feature of existing, that is, God exists. (From 6,7)
Objections and Replies:
(A) (2) is false. Existing cannot be a feature. Whenever we say of anything that it exists we are not saying anything further about what it is. Reply: There is no reason to think that existing can never be a feature. It is for all we know theoretically possible for something to posess existing as a feature of what it is, even though ordinarily most things do not posess exiting as a feature. Admittedly, to say that something posesses existence as a feature is to say that it necessarily exists.
(B) Even if something could posess existing as a feature, necessary existence is inadequate. It only leads us to conclude that either God exists or that God cannot exist. Reply: It is conceded that necessary existence is inadequate to conclude that God exists. We may suppose that not only is the posession of existing as a feature a great making property but that there is a further feature, call it "Feature E", that explains how God has existing as a feature. Since this is intuitively a great making feature also, God, the greatest conceivable being must have this feature too. And this feature explains why there is a God rather than not.
(C) Feature E, whatever it it, must be something like self-existence, and this is simply incoherent, like something bringing itself into being from non-being, which is impossible. Reply: It is conceded that self-existence is impossible and that Feature E is like self-existence, but it is not conceded that Feature E is self-existence. Like the concept of the infinite, we do not have a clear conception of what Feature E is, and we don't have a proper way of formulating it, but inconceivability and unformulablity are not guides to impossibility. But we can still see that it is a great making feature and that the greatest conceivable being must have it.
(D) No one can have a concept of Feature E. Reply: It is clear that many people are persistently and frequently involved in a form of life and a language game that presupposes having a concept of Feature E in virtue of worshipping God who must not only be seen as necessarily existing but also as possessing this further magnificient trait. Further, there is also the philosophical game based on the hypothesis of the principle of sufficient reason which poses that there is a reason that explains why there is everything that there is and not nothing, which reason also cannot properly be formulated and which must altimately come to rest on Feature E. So it seems that one can have a concept of Feature E.
(E) Without an account of Feature E, the whole argument is question-begging since we have nothing on the table to describe the necessary feature and can only assume it to be available. Further, without already having some positive idea of how such an analysis might go, you could never even know when you have discovered it. Reply: It is conceded that the defender of the argument owes the critic an analysis of Feature E and it is admitted that all that can be offered is a promissory note. However, if the greatest conceivable being exists, He may yet illumine our minds to see what analysis is required even while we have as yet no idea about how to procede to the answer. And in this as well as any other case, we will be better people if we risk assuming that analyses of concepts that we think we may have are available to be found than if we dispair of the possibility of knowing the answer.
(F) Given that response, the definition that God is the greatest conceivable being, and that no non-question-begging evidence is available for any philosophical position, there is no motivation for pursuing an analysis of Feature E since acceptance of belief in God is already sufficiently motivated through prudential grounds. Reply redux: It is conceded that no non-question-begging evidence is available, This is true also of this argument, since it tacitly assumes the debatable premise that conceivability is a test for possibility, so know conclusive public demonstration is possible, even if we had the analysis of Feature E available. Even so, it is at least suggested that having the concept of Feature E in mind makes a difference in the structure of plausibility for a person (or group or tradition or form of life). In particular, it makes the idea something could exist without Feature E being instantiated more implausible. Concepts are firmly grasped and transferable between conceptual reasoners as they are made explicit. Also, showing that a concept is explicable shows that the concept's effect in the plausibility structure is motivated independently of other psychological factors. I suggest that having the concept of Feature F firmly in mind makes theism objectively more plausible and naturalism less so. Since, ex hypothesi, if God exists, the pursuit of truth is important, and since there is no way to break up a stalemate between conflicting perspectives, but we still may provide a personal objective ground for a person to rationally prefer one perspective over another, we have an obligation to truth to pursue and work for the discovery of the analysis of Feature E.
Thursday, May 27, 2004
Chess Newcomer Defeats supercomputer
Helsinki, From the Dissociated Press - A striking upset occurred in a special chess tourney here when relative newcomer, Iventen Bittitov, a low scoring new comer to professional chess with a ludicrously wealthy family that can pay to have special matches, defeated the superpowered computer IMSO Blue.
In the opening moves of the game, with only eight pieces left, Bittitov studied the computer's early castling move, picked up his remaining bishop, got up from his seat, smashed the unit to tiny pieces with an aluminum baseball bat, returned to his seat, placed the bishop in front of his opponent's queen, and said "Check".
Authorities have found the end game strategy controversial, but Bittitov indicated several precedents. At the court of Charlemagne, a hireling scholar of Alcuin recovered from a shrewd boxing-in strategy by moving his queen from his knight's three to his opponent's left eye. Similarly, at a feast celebrating the Peace of Westphalia, one of the Lords defeated a two piece checkmate strategy by the sheriff of the court grounds by summoning the royal executioner.
The judges found these citings moot but insisted that there was nothing against it in the official rules.
In the opening moves of the game, with only eight pieces left, Bittitov studied the computer's early castling move, picked up his remaining bishop, got up from his seat, smashed the unit to tiny pieces with an aluminum baseball bat, returned to his seat, placed the bishop in front of his opponent's queen, and said "Check".
Authorities have found the end game strategy controversial, but Bittitov indicated several precedents. At the court of Charlemagne, a hireling scholar of Alcuin recovered from a shrewd boxing-in strategy by moving his queen from his knight's three to his opponent's left eye. Similarly, at a feast celebrating the Peace of Westphalia, one of the Lords defeated a two piece checkmate strategy by the sheriff of the court grounds by summoning the royal executioner.
The judges found these citings moot but insisted that there was nothing against it in the official rules.
Thursday, April 29, 2004
R.C. Sproul: The Wittenburg Door interview
A great opportunity to discover Sproul's effectiveness as a teacher, will taking a few potshots at him. It includes his response to the question "Can a Semi-pelagian or Arminian be a Christian?" (He says yes and explains how.)
An excerpt:
SPROUL: I believe everything that I believe, and I believe that everything I believe is correct. Let's say, as Calvin said, that no theologian is ever more than 80 percent right. I'm certain that any theologian believes 100 percent of what they teach, and if they knew where their 20 percent was, they'd change it. I don't know where my errors are, or I'd correct them.
DOOR: And Calvin's 80-20 estimate could've been part of his 20-percent error.
SPROUL: -
An excerpt:
SPROUL: I believe everything that I believe, and I believe that everything I believe is correct. Let's say, as Calvin said, that no theologian is ever more than 80 percent right. I'm certain that any theologian believes 100 percent of what they teach, and if they knew where their 20 percent was, they'd change it. I don't know where my errors are, or I'd correct them.
DOOR: And Calvin's 80-20 estimate could've been part of his 20-percent error.
SPROUL: -
Concerning my stand on RPGs
I am changing my stand on RPGs. Not from "for" to "against", but my argument for thinking that they are a potentially acceptible form of Christian entertainment. The may reason for mentioning this is that my previous views were useful to me at the time but with things vastly improving, it's necessary for me to grow out of them.
My main reason for sustaining an interest in role playing after such a long hiatus was because of the psychological benefit that I so desprately needed at the time. Basicly, my argument could be reduced to the claim that roleplaying was better than suicidal dispair -- a life of imaginary accomplishments which required efforts of creative imagination as well as a system of social validation was much to be preferred to a life of thinking that I was hard wired for failure. Role-playing was a natural mechanism for meeting some important personal needs and providing the simulacra of a sesne of acheivement and social recognition that would signal some of the same pleasure to a brain that basiclly canot tell the difference between "real" emotions and "fictional" emotions, and thus overcoming fatal depression. This was useful in overcoming the sense of existential failure of not completing my grad school goals. It had the saluatory value of keeping me from the edge.
But though valuable as an emergency salve, it cannot make a satisfactory sufficient diet, not that I expected it to. All though RPGs are better than depression and suicide they are not sufficient to make a vision of the good life. Real accomplishments are still far better than imaginary ones and a life without them is still almost like trying to be a pig satisfied when you at least could be frustrated at being a "Socrates wannabe". (The Wannabe's Wardrobe!)
My goal is just to make sure that RPGs are helping me fight my obsessions, not helping me feed them. But RPGs are inherently ambiguous. One can approach them activisticly or passivisticly. People tend to interact with RPGs either from the game design - game mechanic aspect in which a person excericises ones authorial and engineering potentials (or dramatic and tactical talents) or one is a vicarious consummer who lays bacl and lets things happen in order to have a vicarious experience. This is much like the film industry: on one side you have all the talent and effort going into making the movie and the next-to-no-effort at watching the movie. There are problems and virtues possible on both sides (for example, a movie goer might cultivate an accomplished sense of criticism and film insight rather than just soaking it in) but I think one has to be watchful if one is becoming too passively involved in RPGs as in anything else.
That's only the begining of criticism. Certainly, there still remains a lot to recommend RPGs as a good hobby. It's social and interactive, it requires imagination and narrative and dramatic skill development, it stimulates learning and research skills, it's fun and can even be transcendentally beautiful at times, it demands more of one's personal potential than other entertainments, etc. But this only means that it has the potential of being a good hobby. But life is certainly more than fictional roleplaying. Real life is more worthwhile than fictional life.
Just an addendum to my wish list: I wish there were more on the web regarding the psychological impact of RPGs and constructive uses and healthy approaches to them. Most such research seems mainly to justify the permisibility of RPgs, particularly against fundamentalists of various sorts. But role players need more than permission, we need some positive guidance beyond apologetics. What motivations are really appropriate to roleplaying and what motivations are not? One cannot simply say that having fun is suffcient because here just as in most areas we must distinguish between various sorts of pleasure. For example, we really don't want our fun to be by using other people as a mere means for our own gratification. In particular, I wish Christian or other religious apologists of RPGs would not just focus on hygenic factors of them relative to spititual growth. Can playing with RPGs be good or are they just okay? Hopefully, to ask is to receive.
My main reason for sustaining an interest in role playing after such a long hiatus was because of the psychological benefit that I so desprately needed at the time. Basicly, my argument could be reduced to the claim that roleplaying was better than suicidal dispair -- a life of imaginary accomplishments which required efforts of creative imagination as well as a system of social validation was much to be preferred to a life of thinking that I was hard wired for failure. Role-playing was a natural mechanism for meeting some important personal needs and providing the simulacra of a sesne of acheivement and social recognition that would signal some of the same pleasure to a brain that basiclly canot tell the difference between "real" emotions and "fictional" emotions, and thus overcoming fatal depression. This was useful in overcoming the sense of existential failure of not completing my grad school goals. It had the saluatory value of keeping me from the edge.
But though valuable as an emergency salve, it cannot make a satisfactory sufficient diet, not that I expected it to. All though RPGs are better than depression and suicide they are not sufficient to make a vision of the good life. Real accomplishments are still far better than imaginary ones and a life without them is still almost like trying to be a pig satisfied when you at least could be frustrated at being a "Socrates wannabe". (The Wannabe's Wardrobe!)
My goal is just to make sure that RPGs are helping me fight my obsessions, not helping me feed them. But RPGs are inherently ambiguous. One can approach them activisticly or passivisticly. People tend to interact with RPGs either from the game design - game mechanic aspect in which a person excericises ones authorial and engineering potentials (or dramatic and tactical talents) or one is a vicarious consummer who lays bacl and lets things happen in order to have a vicarious experience. This is much like the film industry: on one side you have all the talent and effort going into making the movie and the next-to-no-effort at watching the movie. There are problems and virtues possible on both sides (for example, a movie goer might cultivate an accomplished sense of criticism and film insight rather than just soaking it in) but I think one has to be watchful if one is becoming too passively involved in RPGs as in anything else.
That's only the begining of criticism. Certainly, there still remains a lot to recommend RPGs as a good hobby. It's social and interactive, it requires imagination and narrative and dramatic skill development, it stimulates learning and research skills, it's fun and can even be transcendentally beautiful at times, it demands more of one's personal potential than other entertainments, etc. But this only means that it has the potential of being a good hobby. But life is certainly more than fictional roleplaying. Real life is more worthwhile than fictional life.
Just an addendum to my wish list: I wish there were more on the web regarding the psychological impact of RPGs and constructive uses and healthy approaches to them. Most such research seems mainly to justify the permisibility of RPgs, particularly against fundamentalists of various sorts. But role players need more than permission, we need some positive guidance beyond apologetics. What motivations are really appropriate to roleplaying and what motivations are not? One cannot simply say that having fun is suffcient because here just as in most areas we must distinguish between various sorts of pleasure. For example, we really don't want our fun to be by using other people as a mere means for our own gratification. In particular, I wish Christian or other religious apologists of RPGs would not just focus on hygenic factors of them relative to spititual growth. Can playing with RPGs be good or are they just okay? Hopefully, to ask is to receive.
Sunday, April 11, 2004
Why aren't we going after the bastards?
Like anyone else, I balk at confessing that I have arbitrary prejudices to certain groups of people, even to myself. But I have to admit that there is one particular group that I cannot seem to help feeling self-justified in maintaining some animosity -- namely, bastards. Of course, I don't mean those poor unfortunate ones who have been abandoned by neglect or circumstance by their parents -- may God have mercy such as these.
No, but you know who I mean. I mean THE bastards. It is hard for me to understand why they don't go back to Bastardland where they came from. I have certain reasons for my difficulty in suspending my hostility toward a peculiar minority. One is that it is not quite clear to me that such really are in the minority. It seems hard to sneeze without my phlegm hitting a bastard. Another reason is that I feel pretty safe in thinking that bastardhood is a ground for the defeasability of certain human rights, as in "Why is this person not entitled to avoid eating my shorts? Because he is a bastard." I don't know -- it just seems to ring true, a priori, self-evident.
You know, if we had to declare war on an abstract party, we probably would have avoided many of the difficulties if we picked the right sort of group. Declaring war on Terrorists seems to have not been as universally disapproborious as one might have thought. What if Bush had declared war on the bastards? At least, he might have declared war on those bastards -- you know, the dirty, meally-mouthed, pencil-necked, bottom-feeding bastards. Would Congress have difficulty sponsering such a war? Wouldn't they, in fact, be demanding "Why are you letting those bastards get away?" if the president didn't declare war? There would be an impeachment hearing with a special investigator.
Would we have had any obstructive tensions between factions in the Middle East if we were going after bastards? You can imagine a joint Israeli-Palestinian initiative trying to coerce the United States to go after the bastards. "The nations of Islam and Israel unite in sponsering and supporting the American initiative against the bastards", would be the caption of a photo of Arafat and Sharon shaking hands. What about the debate attending the arguments for an activist, international policyby the US? Certainly, the United Nations and old Europe would not aquiese in a quietistic policy. "Don't you see that with great power comes great responsibility? The very fact that you have the military resources oblige you to take the initiative against the bastards", they would say in the UN Security Council. It seems that Bush could have manged the rhetoric more effectively.
It might seem that there are good objections against trying to deal with bastards as a catagory. For example, bastards seem to be acting on an individual basis and not part of any organized effort at bastardry. But given the great similarities of individual bastards qua being bastards, can we really be sure that they aren't organized? They seem to behave as if they were rogue cells. How do we know that there is not some sponsering franchise encouraging individuals and even small groups that to act independently? I am sure it would be hard to find an agency who wouldn't be sympathetic with erring on the side of caution.
Still, we ought to love our enemies. So perhaps war is too strong and we should settle for quarantines.
No, but you know who I mean. I mean THE bastards. It is hard for me to understand why they don't go back to Bastardland where they came from. I have certain reasons for my difficulty in suspending my hostility toward a peculiar minority. One is that it is not quite clear to me that such really are in the minority. It seems hard to sneeze without my phlegm hitting a bastard. Another reason is that I feel pretty safe in thinking that bastardhood is a ground for the defeasability of certain human rights, as in "Why is this person not entitled to avoid eating my shorts? Because he is a bastard." I don't know -- it just seems to ring true, a priori, self-evident.
You know, if we had to declare war on an abstract party, we probably would have avoided many of the difficulties if we picked the right sort of group. Declaring war on Terrorists seems to have not been as universally disapproborious as one might have thought. What if Bush had declared war on the bastards? At least, he might have declared war on those bastards -- you know, the dirty, meally-mouthed, pencil-necked, bottom-feeding bastards. Would Congress have difficulty sponsering such a war? Wouldn't they, in fact, be demanding "Why are you letting those bastards get away?" if the president didn't declare war? There would be an impeachment hearing with a special investigator.
Would we have had any obstructive tensions between factions in the Middle East if we were going after bastards? You can imagine a joint Israeli-Palestinian initiative trying to coerce the United States to go after the bastards. "The nations of Islam and Israel unite in sponsering and supporting the American initiative against the bastards", would be the caption of a photo of Arafat and Sharon shaking hands. What about the debate attending the arguments for an activist, international policyby the US? Certainly, the United Nations and old Europe would not aquiese in a quietistic policy. "Don't you see that with great power comes great responsibility? The very fact that you have the military resources oblige you to take the initiative against the bastards", they would say in the UN Security Council. It seems that Bush could have manged the rhetoric more effectively.
It might seem that there are good objections against trying to deal with bastards as a catagory. For example, bastards seem to be acting on an individual basis and not part of any organized effort at bastardry. But given the great similarities of individual bastards qua being bastards, can we really be sure that they aren't organized? They seem to behave as if they were rogue cells. How do we know that there is not some sponsering franchise encouraging individuals and even small groups that to act independently? I am sure it would be hard to find an agency who wouldn't be sympathetic with erring on the side of caution.
Still, we ought to love our enemies. So perhaps war is too strong and we should settle for quarantines.
Sorry, for the absenteeism!
I have been having to mitigate severely to catch up on my IRL responsibilities. As soon as things abate, I'll be back.
Thursday, March 18, 2004
It's a Better Country
Dear old friends:
One of my main reasons for going bloggo was because all of my old familyesque contacts from a better country were making the diaspora into the Bloggosphere and I didn't want to lose touch if the forum declined. I have updated my links with the blogs who felt left out. I apologize for that. I hope y'all will start visiting me here real soon then.
Also note: See my new Ligonier Microcon Blog, linked at the side.
One of my main reasons for going bloggo was because all of my old familyesque contacts from a better country were making the diaspora into the Bloggosphere and I didn't want to lose touch if the forum declined. I have updated my links with the blogs who felt left out. I apologize for that. I hope y'all will start visiting me here real soon then.
Also note: See my new Ligonier Microcon Blog, linked at the side.
Friday, March 12, 2004
The New Pollution
Post-modernists like to assert the death of modernity, that is the like to think that there has been some radical shift that has successfully unseated the reign of so-called foundationalist views of epistemology and science. The failure of modernity now permits an almost "anything goes" approach to culture and science.
I have never been so convinced. It seems to me that it is really modernity rather than any alternative that has its grip on the some of the most significant culture forming institutions of society. I still sense a hankering after positivism and utiltitarianism even is spite of self-defeating and other objections to it. The case for modernism may not be as strong as first thought, but there seems to be a basic conviction in the project of making it work with enough creative energy. Modernity is anything but dead and I think people just need to stop pretending. In fact, most versions of so-called post-modernism strike me as being in no way alternatives to modernity but rather presuppose it.
It does however, seem that there is a shift going on, not from extreme modernism to extreme relativism but rather a realization that we cannot afford to accept modernity. Modernity has taught us about the failure of dogmatism whether that is dogmatism about science or about relativism. Modernity has weakened its own authority. At the same time it has created situations that have forced us to take a stand and accept commitment to certain principles in spite of our lack of explicit justification for them. This has occurred in the rise of new technologies in medicine and publicly involved engineering and communications projects, like the space shuttle. This new causistry has lead to a renewal of the publicness of the moral point of view and a new culture of public policy. We see this is the emerging groups within both American Parties of a new centrism and the emergence of a new electorate that has no stomach for hardliners on either side -- recently exhibited in the election of Gov. Ahnold in California and in the preferred front runners of both parties for president. It seems to take the form of an endorsement of not resisting globalization but assuming more and more responsibility for how it develops.
This also seems to finally be effecting religion in our country, at least evangelicalism. In the early part of the 20th century, conservative evangelical philosophy of religion was most powerfully effected in all its forms by the waning influence of the previous idealism. This can be seen in Stuart Hackett's dependence on Kant and Brand Blanshard, Jonathan Gerstner's dependence of Jonathan Edwards, E.J. Carnell's dependence on the Brightman and the Boston Personalists, Cornelius Van Til's interaction with the whole idealist tradition, C.S. Lewis' dependence on Berkeley and the British Platonists, and even J. Montegomery's reliance on legal hermeneutics. One could summarize that evangelicalism kept the idealist spirit alive long after it was dead everywhere else. But gradually the work of recent Christian philsosophers working more or less in the tradition that displaced idealism have begun to filter into evangelical culture (Plantinga, Alston, Stump, Kretzmann, Zimmerman, Hacker, Basinger, etc.) and with them a chastened sensibility of what can and cannot be done in philosophy. Interestingly, idealism helped evangelicalism transcend the dogmatism of fundamentalism, and now Christian analytic philosophy is helping evangelicalism overcome the dogmatism of its idealism. Currently, this seems to be felt in some quarters as a crisis just as evangelicalism was a crisis for fundamentalism. It seems to impact our long held understanding of things. But it does not necessarily mean that we have given up our idealism entirely, only that we hold on to it as a tentative possibility.
The evangelical "change of voice" (less absolutists, more pluralistic, less foundational, more pragmatic) was bound to happen.. Evangelicals are in an experimental phase, trying on different fashions to see how the fit, being very careful to size each one. Some err by being hardliners of modernity or post-modernity but most are looking for something in between. The rationality of religion turns out to be similar to the causistry of the new applied ethics. The model for religious rationality is based on the analogy of technology as a form of experimentation on humans. The issue is to determine when affirmation of the faith is an instance of informed rational consent.
This new strand of evangelicalism is potentially convergent with the new cultural strand of social centrism. Both evangelicalism and public culture are becoming more "Lutheran" in that both the new church and the new social sensibility are more content to be in tension with science and the progress of knowledge and technology but resisting a radical dissolution into radically incommensurable sub-cultures. In short, there is no reason why the current temper of the evangelicalism is incompatible with the current temper of the world.
I have never been so convinced. It seems to me that it is really modernity rather than any alternative that has its grip on the some of the most significant culture forming institutions of society. I still sense a hankering after positivism and utiltitarianism even is spite of self-defeating and other objections to it. The case for modernism may not be as strong as first thought, but there seems to be a basic conviction in the project of making it work with enough creative energy. Modernity is anything but dead and I think people just need to stop pretending. In fact, most versions of so-called post-modernism strike me as being in no way alternatives to modernity but rather presuppose it.
It does however, seem that there is a shift going on, not from extreme modernism to extreme relativism but rather a realization that we cannot afford to accept modernity. Modernity has taught us about the failure of dogmatism whether that is dogmatism about science or about relativism. Modernity has weakened its own authority. At the same time it has created situations that have forced us to take a stand and accept commitment to certain principles in spite of our lack of explicit justification for them. This has occurred in the rise of new technologies in medicine and publicly involved engineering and communications projects, like the space shuttle. This new causistry has lead to a renewal of the publicness of the moral point of view and a new culture of public policy. We see this is the emerging groups within both American Parties of a new centrism and the emergence of a new electorate that has no stomach for hardliners on either side -- recently exhibited in the election of Gov. Ahnold in California and in the preferred front runners of both parties for president. It seems to take the form of an endorsement of not resisting globalization but assuming more and more responsibility for how it develops.
This also seems to finally be effecting religion in our country, at least evangelicalism. In the early part of the 20th century, conservative evangelical philosophy of religion was most powerfully effected in all its forms by the waning influence of the previous idealism. This can be seen in Stuart Hackett's dependence on Kant and Brand Blanshard, Jonathan Gerstner's dependence of Jonathan Edwards, E.J. Carnell's dependence on the Brightman and the Boston Personalists, Cornelius Van Til's interaction with the whole idealist tradition, C.S. Lewis' dependence on Berkeley and the British Platonists, and even J. Montegomery's reliance on legal hermeneutics. One could summarize that evangelicalism kept the idealist spirit alive long after it was dead everywhere else. But gradually the work of recent Christian philsosophers working more or less in the tradition that displaced idealism have begun to filter into evangelical culture (Plantinga, Alston, Stump, Kretzmann, Zimmerman, Hacker, Basinger, etc.) and with them a chastened sensibility of what can and cannot be done in philosophy. Interestingly, idealism helped evangelicalism transcend the dogmatism of fundamentalism, and now Christian analytic philosophy is helping evangelicalism overcome the dogmatism of its idealism. Currently, this seems to be felt in some quarters as a crisis just as evangelicalism was a crisis for fundamentalism. It seems to impact our long held understanding of things. But it does not necessarily mean that we have given up our idealism entirely, only that we hold on to it as a tentative possibility.
The evangelical "change of voice" (less absolutists, more pluralistic, less foundational, more pragmatic) was bound to happen.. Evangelicals are in an experimental phase, trying on different fashions to see how the fit, being very careful to size each one. Some err by being hardliners of modernity or post-modernity but most are looking for something in between. The rationality of religion turns out to be similar to the causistry of the new applied ethics. The model for religious rationality is based on the analogy of technology as a form of experimentation on humans. The issue is to determine when affirmation of the faith is an instance of informed rational consent.
This new strand of evangelicalism is potentially convergent with the new cultural strand of social centrism. Both evangelicalism and public culture are becoming more "Lutheran" in that both the new church and the new social sensibility are more content to be in tension with science and the progress of knowledge and technology but resisting a radical dissolution into radically incommensurable sub-cultures. In short, there is no reason why the current temper of the evangelicalism is incompatible with the current temper of the world.
Thursday, March 11, 2004
Political stuff: Republicans for Kerry
I am a neo-conservative (or Kantian-cum-"virtue theorist" -- more or less) who is not unalloyedly happy with the current administration but not happy with the alternative either. My co-beliigerent from the ABC forum has just made news with his "Republicans For Kerry" site which is very, very impressive and personally helpful. Besides politics seems to drive up the energy in the blogosphere. So I have attached for the election season some websites to percolate over. Enjoy!
Wednesday, March 10, 2004
New On-line Personality survey: Which of Ten Randomly Chosen Objects are you most like?
Take the following strictly scientificly structured test:
QUESTION #1:
WHICH OF THE FOLLOWING IS MOST TRUE OF YOU?
A. I feel I am most like a tomato.
B. I feel I am most like a paper clip.
C. I feel I am most like a desk printer.
D. I feel I am most like a cloned sheep.
E. I feel I am most like a natural woman.
F. I feel I am most like a hanging chad.
G. I feel I am most like a spam sandwich.
H. I feel I am most like a pokemon card.
I. I feel I am most like a gobbet of meat.
J. I feel I am most like another tomato.
EVALUATING YOUR SCORE
Step 1: Determine which answer you picked.
Step 2: Determine in your answer that which you feel you are most like.
Step 3: Put quote marks around the name of the object to make it into a label.
Step 4: This label is the label of your personality type. The key feature of that personality type is that someone of that type is apt to answer the above question the same way you did under the same circumstances.
POWERFUL TESTIMONY: "I never really understood myself until I took the Gnu's ultimate personality test. Thanks, Gnu!" -- Anonymous patient at Belvue
QUESTION #1:
WHICH OF THE FOLLOWING IS MOST TRUE OF YOU?
A. I feel I am most like a tomato.
B. I feel I am most like a paper clip.
C. I feel I am most like a desk printer.
D. I feel I am most like a cloned sheep.
E. I feel I am most like a natural woman.
F. I feel I am most like a hanging chad.
G. I feel I am most like a spam sandwich.
H. I feel I am most like a pokemon card.
I. I feel I am most like a gobbet of meat.
J. I feel I am most like another tomato.
EVALUATING YOUR SCORE
Step 1: Determine which answer you picked.
Step 2: Determine in your answer that which you feel you are most like.
Step 3: Put quote marks around the name of the object to make it into a label.
Step 4: This label is the label of your personality type. The key feature of that personality type is that someone of that type is apt to answer the above question the same way you did under the same circumstances.
POWERFUL TESTIMONY: "I never really understood myself until I took the Gnu's ultimate personality test. Thanks, Gnu!" -- Anonymous patient at Belvue
Some Gnu things to do.
I added some activites under "Big Fun" in the left column in case y'all get bored reading this stuff. Enjoy!
On Not Being Ashamed of The Gospel
I want to go on record as saying that I believe Mel Gibson not only did well, but also did good and did right when he made the "Passion of the Christ".
Me too, Mel!
Me too, Mel!
Tuesday, March 09, 2004
My life is a Japanese Cartoon
This weekend, I was visiting some friends who have a boy whose deeply into Yu-Gi-Oh. I have my own background with Yo-Go-Oh, namely, it's on when I get up on Saturday mornings and it was the only other decent anime program on besides Pokemon that I get on regular local TV without cable. (It's substantially better now with Heat Guy J on MTV2 and Astro Boy on tthe WB.) I had stopped collecting cards myself and this kid had some of the latest ones. I wanted him to feel connected with an adult on an activity he felt close to, so I agreed to play with him on a couple of conditions; we would play with his cards only and that we would construct our decks by random distribution. As you know, this cuts out an important element of strategy but if he designed a deck knowing all of his cards, it would lead to unequal decks. So we just divided his cards into two piles.
You have to understand, I already had it in mind that I was going lose to someone who knew the game and cards better than I did. In fact, we played this way before and I had lost to him a couple of times already. We negotiated about some of the rules -- what monsters needed a sacrifice to summon, and how many life points to start with. I was able to get some monsters out early and shave some life points off of him while at the same time protecting mine. I also played some cards to increase my life points later.
But then he put a stop to my attacks and I could not do anything for awhile as he was amassing powerful monsters on the field. He played "Swords of Revealing Light" which kept me hamstrung. I kept placing lamo monsters in defense mode to defend my life points and I didn't have any decent magic or trap cards to use. I used and placed what I could to clear space in my hand for new cards.
Finally, he was able to activate his coup de grais. He had enough monsters to sacrifice to summon his most powerful card -- "The Winged Dragon of Ra", one of the absurdly powerful Egyptian god cards -- whatever it's actual in-game powers are, I had take his word for them, since the card was in Japanese. I played my two life point cards and raised my life points by 2000, with hopes that I might survive one attack. He attacked and took out my defense card and I was wide open for davastation on his next turn. He was smiling, anticipating his glorious victory.
At the begining of my turn, I had cleared enough space to draw a substantial number of cards. What happened next was like a scene right out of the series.
KID: "There's nothing you can do to stop my Eygptian god card."
GNU:"Just wait and see! First, I play Blue Eyes White Dragon in attack mode."
KID: "Ha! It's attack will hardly scratch my Eygptian god card!"
GNU: "Not so fast! I also play this magic card which increases Blue Eyes attack to 4000."
KID: "That is still not going to save you."
GNU: "But the card also allows me to attack your life points directly!"
KID: "OH, NO! Still, I will be able to attack next turn."
GNU: "But I am still not finished. I also play this magic card."
KID: "But that card lowers your monster's attack to 3500."
GNU: "Yes. But it also lets me attack twice in one turn!"
KID: "NO! NOOOOOOOO!"
GNU: "YES!! My Blue Eyes attacks your life points directly twice for 3500 points each attack. That's a total of 7000 points, more than enough to lower your life points to zero! YOU LOSE!! BWAHAHAHAHA! For Seto and Mokuba!!"
Afterwards, I felt embarrassed for such an immature display. But it was so much as ad hoc an ending as any on the show that I could barely believe it. And in my favor, for once.
You have to understand, I already had it in mind that I was going lose to someone who knew the game and cards better than I did. In fact, we played this way before and I had lost to him a couple of times already. We negotiated about some of the rules -- what monsters needed a sacrifice to summon, and how many life points to start with. I was able to get some monsters out early and shave some life points off of him while at the same time protecting mine. I also played some cards to increase my life points later.
But then he put a stop to my attacks and I could not do anything for awhile as he was amassing powerful monsters on the field. He played "Swords of Revealing Light" which kept me hamstrung. I kept placing lamo monsters in defense mode to defend my life points and I didn't have any decent magic or trap cards to use. I used and placed what I could to clear space in my hand for new cards.
Finally, he was able to activate his coup de grais. He had enough monsters to sacrifice to summon his most powerful card -- "The Winged Dragon of Ra", one of the absurdly powerful Egyptian god cards -- whatever it's actual in-game powers are, I had take his word for them, since the card was in Japanese. I played my two life point cards and raised my life points by 2000, with hopes that I might survive one attack. He attacked and took out my defense card and I was wide open for davastation on his next turn. He was smiling, anticipating his glorious victory.
At the begining of my turn, I had cleared enough space to draw a substantial number of cards. What happened next was like a scene right out of the series.
KID: "There's nothing you can do to stop my Eygptian god card."
GNU:"Just wait and see! First, I play Blue Eyes White Dragon in attack mode."
KID: "Ha! It's attack will hardly scratch my Eygptian god card!"
GNU: "Not so fast! I also play this magic card which increases Blue Eyes attack to 4000."
KID: "That is still not going to save you."
GNU: "But the card also allows me to attack your life points directly!"
KID: "OH, NO! Still, I will be able to attack next turn."
GNU: "But I am still not finished. I also play this magic card."
KID: "But that card lowers your monster's attack to 3500."
GNU: "Yes. But it also lets me attack twice in one turn!"
KID: "NO! NOOOOOOOO!"
GNU: "YES!! My Blue Eyes attacks your life points directly twice for 3500 points each attack. That's a total of 7000 points, more than enough to lower your life points to zero! YOU LOSE!! BWAHAHAHAHA! For Seto and Mokuba!!"
Afterwards, I felt embarrassed for such an immature display. But it was so much as ad hoc an ending as any on the show that I could barely believe it. And in my favor, for once.
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